Virtual Realities: From the home office to the virtual office and with glasses to digital entertainment. A number of leading companies announced the manufacture of new VR worlds and products in the last year. But VR is also finding new areas of application apart from such commercial visions, for example as a collective design space, a stage for exchange and activism or in behavioral biology. All of this reveals both the potential and the danger of a technology that promises empathy and communication but all too often leaves isolated users behind. This issue takes a look at VR, its history, its potential and its dangers in the quest for a good life.
Vigia is a biannual print magazine devoted to technology issues related to their societal and political importance. The editorial team wants to open a space for political and scientific discussions and visions about how technology shapes our lives, who it serves, who it enriches or who is enriched by it, who has access, who is excluded and why this is so, which narratives it follows and which discourses arise from this, which affirmative or resistant practices result within and outside of certain applications and which emancipatory future designs are possible. They do not work for profit and try to finance themseves in the long term through subscriptions and magazine sales.