Marathon is a first person PvPvE extraction shooter developed and published by Bungie, their first major live-service title since 2017’s Destiny 2. After a few speed bumps and an indefinite delay, the game was released on March 5th of 2026.
Set in the year 2983, you play as a Runner; disposable mercenaries who have given up their human body in favor of artificial “shells” with unique powers of their own. After a colony ship known as the UESC Marathon mysteriously went dark over the years, many of its corporations who have a stake in the ship would hire Runners to infiltrate what’s left of the colony, fight and retrieve valuable resources.
Dubbed by Bungie as “graphic-realism”, the game’s art style can be best described as a Designers’ Republic fan’s wet-dream. High contrast, bold colors, strong brutalist shapes and much more, it is undoubtedly one of the most bold looking triple A games of its kind that visually can only rival a few indie games.
KH Interference is Marathon’s primary typeface for headlines and display, using its Regular and Light weights. Its practically a brand typeface now with how much it is used even outside of the game. A custom version of Shapiro Wide 65 as its second heading font. Its most noticeable changes include the serif for capital I, curved leg for capital R and serif for 1. Its third heading font is IvyPresto Headline Regular, which is only used in-game. Fraktion Mono Regular and Medium is used for body text.
Since this game uses so many typefaces outside of just the UI, I might have to create a separate page cataloguing all of the fonts.